<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3553804007064855640</id><updated>2012-02-16T06:43:41.431-07:00</updated><category term='Blademaster'/><category term='console'/><category term='Ghost Moon'/><category term='improvisation'/><category term='Vampyr'/><category term='LARP'/><category term='FPS'/><category term='pen and paper'/><category term='Simon'/><category term='JRPG'/><category term='MMORPG'/><category term='Erik'/><category term='RTS'/><category term='Playtest'/><category term='GM'/><category term='problem-solving'/><category term='niche'/><category term='freeform'/><category term='players'/><category term='Announcements'/><category term='tabletop'/><title type='text'>Maladjustment Games</title><subtitle type='html'>A Pen and Paper RPG company. A blog about RPG design, development, playtest, and thoughts on RPG gaming in general.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>11</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-4455570154295369727</id><published>2010-12-19T02:36:00.004-07:00</published><updated>2010-12-19T03:20:52.603-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pen and paper'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='GM'/><category scheme='http://www.blogger.com/atom/ns#' term='players'/><title type='text'>Understanding What We Play: Paladin</title><content type='html'>I love the Paladin. I think it's one of the coolest classes, the flavorful combination of Warrior/Monk (in the non-Eastern sense), and the Holy Eradicator of Evil team up to make the coolest class in the game, in my opinon.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So why am I in the minority? If you believe the intra-webs (I know! Who does that!?), Paladin is one of the most reviled classes in D&amp;amp;D. Now having never played a Paladin with true "old-school gamers" I cant' say if this is universally true, but it seems the problem isn't with the paladin, but the sterotypical player of the Paladin.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So why do players seem to play the Paladin in a way that engenders hatred? Why is this Holiest of Swordbearers universally detested? Is it because those pernicious and pretentious players presume to pick and poke and plague our poor platonic-ally placated personalities, so people posit that perchance, this is perforce the only possible path? I say to you, perhaps, but I think not.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would put forth, that the reason the Paladin is so maligned is because players do not comprehend the goal and design behind the original Paladin, nor how the Lawful Good alignment plays into it. So if you'll bear with me, let's discuss this further, eh?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let's start with the concept behind the Paladin: A Chivalric Knight, clad in shining armor, astride a mighty white steed, his longsword in hand, and holy prayers on his lips.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.webcitation.org/query?url=http://www.geocities.com/rgfdfaq/sources.html&amp;amp;date=2007-07-20+21:51:07"&gt;If you read information on the Paladin,&lt;/a&gt; you'll see that it was heavily inspired by the 12 Paladins of Roland (you can wiki them if you need) and the novel "Three Hearts and A Lion" (highly recommended). Now, the thing to take away from these sources is that the "paladin" in all of them, attempted to live up to a higher standard. &lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;"I do not mean a saint, but a warrior whom God gave more than common gifts and then put under a more than common burden." -- Martinus, in&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;&lt;u&gt;Three Hearts and Three Lions&lt;/u&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;, by Poul Anderson.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman'; font-size: medium; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;This then, is the concept at the core of the Paladin. A warrior with immense powers, who is under a burden, only a God can give or lift.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Paladin's are not zealots, they are not fanatics in the frothing, foaming, sense. They are devoted like priests or clerics, trained and honed to an edge like a military man or fighter, and an impregnable defense morally, and religiously. They are, in the strongest sense, the most dedicated and focused of the classes. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think a lot of the problem is that players see Paladins as a "kill 'em all, let the Gods sort 'em out" type of class. Evil is not always to be slain. Evil isn't how you act, but it's your innate moral focus. The farmer who registers as evil in the tavern, might not have murdered or raped, or pillaged, or burned, but if his back was pushed to the wall, he would. He's evil at heart, but not in action. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Paladin code says a Paladin will not associate with evil characters knowingly. Fair enough, however, it says no where that a Paladin is required to put everyone on the straight and narrow. Example is the best teacher, not words, and enforcing "good" among your party will mightly anger them. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Easy enough. This all seems simple, but it's hard to put in to practice. It takes a DM and a Player who are willing ot sit down and make sure you are both on the same page as to what a Paladin mean.s&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Lawful part is the part where it gets tricky. A Paladin becomes tedious when the LAW becomes more important then the Good. The Paladin is lawful as long as he adheres to his inner law, his code of conduct, the law that is higher then Mans.  Think of the Good as his outward face, and let that determine how you interact with people and social situations. Think of the lawful as his inner focus, his determination to abide by his code of conduct, regardless of the situation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That, is the LG Paladin we all need to see played.&lt;br /&gt;&lt;br /&gt;This idea, goes for all the classes of course. You can break them all down to their roots, see where they come from, and try to see how they were designed to be played.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's always fun to play against type, but playing with type is why the classes were built. If we weren't supposed to play them, they wouldn't have them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks for joining me on my rambles through my RPG thoughts. Until next time.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-4455570154295369727?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/4455570154295369727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/12/understanding-what-we-play-paladin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/4455570154295369727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/4455570154295369727'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/12/understanding-what-we-play-paladin.html' title='Understanding What We Play: Paladin'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-1325033157514003632</id><published>2010-12-12T20:57:00.004-07:00</published><updated>2010-12-12T23:38:04.650-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='problem-solving'/><category scheme='http://www.blogger.com/atom/ns#' term='GM'/><category scheme='http://www.blogger.com/atom/ns#' term='players'/><category scheme='http://www.blogger.com/atom/ns#' term='improvisation'/><category scheme='http://www.blogger.com/atom/ns#' term='Simon'/><title type='text'>Problem-Solving Plots</title><content type='html'>After a merry session of Spelljammer spent assembling a crew, getting said crew out of various legal issues, and harassing the local order of stuck-up paladins with a wild boar from a Bag of Tricks, our pirate crew was ready to be on its way. There was just one small problem: we had a full ton of contraband on board our little interplanetary schooner, and the world we were trying to leave had one heck of a blockade waiting to inspect any passing ships. We could try to run the blockade and take considerable damage to the ship, try to sneak around the blockade and possibly get horribly lost in the aether, or try to sabotage the blockade somehow and sneak through in the chaos. Also, the captain was under a geas that inflicted physical harm every day he didn't make sufficient effort to get the contraband to its destination.&lt;br /&gt;&lt;br /&gt;The players spent probably the next hour debating which option to take, along with the pros, cons, and possible body count of each. Long party deliberations are usually about the point when I slip out of the room to brew up a mug of cocoa, because my own problem-solving skills end somewhere around the point of solving hunger with food. But this time, we actually managed to come to a decent conclusion - and to our GM's credit, he actually helped with the deliberations, offering critiques and suggestions as necessary. I'm actually looking forward to seeing if we pull this off.&lt;br /&gt;&lt;br /&gt;I use this as an example of "problem-solving plots," moments in the story arc that confront the players, not with a clear-cut villain and a spree of hilarious violence, but with a sticky situation that they have to reason their way out of. These can be immensely satisfying to pull off properly . . . but they're immensely frustrating otherwise. Done improperly, problem-solving plots are a bit like trying to defuse a bomb by solving a Rubik's cube in the dark with half of the stickers removed. My own experience has been that what makes or breaks these sorts of plots is how much the GM and players cooperate with each other.&lt;br /&gt;&lt;br /&gt;One of my favorite examples of this comes from a &lt;i&gt;Werewolf: the Apocalypse&lt;/i&gt; session several years ago, when the party encountered a bizarre gelatinous acid-creature discovered very quickly that conventional weapons and violence weren't going to work. The storyteller for the session, whom I will call Bob because that was his nickname, had essentially reconfigured our old friend the gelatinous cube into World of Darkness terms and wanted to see how the players would deal with something that couldn't be bitten to death. He figured someone would think to pull down some power lines and electrocute it.&lt;br /&gt;&lt;br /&gt;Imagine his surprise, then, when I looked over to one of the other players and stated, "It's a creature made of acid, so . . . baking soda! We can neutralize it!" Five minutes later, our characters had raided the local 7-Eleven and the day was saved shortly thereafter. I've played a lot of campaigns since then, but the baking soda plot remains as a reminder of how fun it can be to cut a &lt;a href="http://en.wikipedia.org/wiki/Gordian_Knot"&gt;Gordian Knot&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The problems come when the cooperation breaks down. Sometimes the players just don't want to deal with the problem presented. Sometimes they go so far as to reject the plot hook entirely, just to keep from having to deal with the layers of intrigue and favor-currying needed to advance the story. Heck, in one campaign I participated in, the GM finally created an NPC party out of whole cloth to save the world, because the systematic murder of the entire Thieves' Guild held more allure to the players than any attempt at solving puzzles.&lt;br /&gt;&lt;br /&gt;On the other hand, I've taken part in role-playing groups where the GMs essentially sat on valuable information and refused to divulge it until the players did exactly what their plot idea required.* Any solution ideas that were advanced received a "No, that won't work." If an idea was particularly creative, it would receive a "No, that won't work, and you're obviously metagaming, you awful cheater." Afterward, the GMs would complain about the players not putting in enough effort to solve the puzzle; the players would complain about the GMs not rewarding the effort they did put in; the GMs would then tell the players that maybe if they played better, they &lt;i&gt;would&lt;/i&gt; get rewarded . . . the whole thing devolved into a situation not unlike when a significant other declares, "Well if you don't know what's wrong, then I'm certainly not going to tell you."&lt;br /&gt;&lt;br /&gt;Like most gaming issues, it comes down to a matter of balance and group chemistry. Some groups are more comfortable with riding the railroad all the way to the climactic battle; others want to spend time scheming and getting every detail just right.** The trick is in actually paying attention to which group your players are, because otherwise you're just writing a novel and forcing them to roll dice to keep watching.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:smaller"&gt;* In other words, let's take a few more stickers off of the Rubik's cube, and now your old math teacher is yelling at you for not solving it faster.&lt;br /&gt;** Let's face it, some groups just want to see if they can make the GM cry by the end of the session.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-1325033157514003632?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/1325033157514003632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/12/problem-solving-plots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/1325033157514003632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/1325033157514003632'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/12/problem-solving-plots.html' title='Problem-Solving Plots'/><author><name>Simon</name><uri>http://www.blogger.com/profile/11347186925268530799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_rhI3SfcT7-o/R5GGI96gkjI/AAAAAAAAAAM/2tX9x-bC1ns/S220/sheppieav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-5049939472199267738</id><published>2010-01-11T10:20:00.001-07:00</published><updated>2010-01-11T10:23:01.175-07:00</updated><title type='text'>Noir</title><content type='html'>So, we're on the final copy edit of Noir. As soon as the final edits are done, we'll be up on Lulu for you to look at! How awesome is that?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-5049939472199267738?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/5049939472199267738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/01/noir.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5049939472199267738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5049939472199267738'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2010/01/noir.html' title='Noir'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-5344064677401996207</id><published>2009-11-24T13:21:00.002-07:00</published><updated>2009-12-02T02:05:43.815-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pen and paper'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><title type='text'>Religion in Gallant</title><content type='html'>Clerics, Paladins, and Crusaders draw their divine power from the Deities of Ghost Moon. So the first question this raises, is how and for what purpose, do the "Deities" of Ghost Moon exist. I've decided to make this as comprehensive a guide to religion in Ghost Moon as possible.&lt;br /&gt;&lt;br /&gt;* The General Populace&lt;br /&gt;In the primary Gallant campaign world, Lillinor, the general populace ultimately worships the same religion. There are the 10 moons, and each moon as a portfolio of domains and influences. Now, the populace has names for each moon, and each moon does indeed seem to grant powers to those who worship it. However, the Sanctified Church has released over the years a series of documents called The Theses of Divinity in which they laid out and established the natures of the Deities of Gallant. According to the Sanctified Church, (which does consist of priests and clerics of all of the Portfolios), the Moons are not homes of Gods or Gods themselves, but physical manifestations of the divine power that clerics draw from themselves and the faith of those around them. The Gods are metaphorical representations of ideas and concepts that are commonplace and widely accepted.&lt;br /&gt;&lt;br /&gt;The only notable divergence is the human Velkiryie religions, in which, they believe that the 10th, smallest moon, is the physical home, of their gods, which have a physical form. None-humans who worship Velkiryie are rare, but tend to follow the Sanctified Churchs beliefs in the matter and view the Velkiryie moon as a manifestation of human-kinds potential and willpower and defining characteristics.&lt;br /&gt;&lt;br /&gt;* The Sanctified Church&lt;br /&gt;The Sanctified Church is the first and only religion throughout the Elven, Halfling, Gnome and any civilized people. (Note that this does not include the Highlander Humans, nor the men of Northreach who worship the Velkiryie Pantheon or The Black One, respectively. The Dwaves have their own Sanctified Church which closely follows that of the Elven version, but is as close-lipped as the Dwaves who make it up). The Sanctified Church is as old as any elf is, and has been the source of education through out the elven kingdoms for centuries. The Sanctified Church runs all the universities within the Elven kingdom, and several notable institutions of learning inside the Gnome City-States. The church's populace consists primarily of Elves, Gnomes, and Essendil (enslaved humans). The Dwaven Sanctified Church is not a separate institution, but instead an off-shoot of the main Church in the Elven nations. The Dwarven Sanctified Church follows all of the laws, and codes established by the church and does participate in the yearly Council of Archpriests, but generally remains closed off and out of any political fray or mess.&lt;br /&gt;&lt;br /&gt;* The Velkiryie Religion&lt;br /&gt;The  Sanctified Church does indeed recognize the 10th moon, Velkiryie as the moon that humans are the most closely related to. However, the Highlanders and Men of Northreach, view their pantheon specific moon as something different. The Humans believe that their gods do indeed have a physical form and actually reside on the 10th moon as their home, Valhalla. The human pantheon will be outlined below.&lt;br /&gt;&lt;br /&gt;* The Portfolios as the Sanctified Church views them.&lt;br /&gt;&lt;br /&gt;ELSHAN THE FIRST MOON or THE MAGE'S MOON&lt;br /&gt;– Followers of Elshan and those born under it's influence tend to be scholarly, knowledgeable types.  They lean more towards bookkeeping, learning, and magic then anything else.&lt;br /&gt;DOMAINS: Magic, Knowledge, Rune, and Law&lt;br /&gt;&lt;br /&gt;DARSHAN THE SECOND MOON or THE UNLUCKY&lt;br /&gt;– Followers of Darhsan are considered unlucky and unsavory types, but they claim their god gives  them the best luck of all. Gambler's, ne'er-do-wells, and other similar types all seem to gravitate towards the Second moon.&lt;br /&gt;DOMAINS: Luck, Chaos, Destruction&lt;br /&gt;&lt;br /&gt;LORSTHIN THE THIRD MOON or THE LOVER'S MOON&lt;br /&gt;– Those who follow Lorsthin, live life to the fullest, enjoying everymoment. Those born under it's influence are destined for great, epic loves, the kind stories are made of. Lorsthin also rules over scorned lovers, cheating spouses, and abused children, but in considered a kindly influence. DOMAINS: Protection, Community, Creation, Good&lt;br /&gt;&lt;br /&gt;GRUNDHAN THE FOURTH MOON or THE DWARVEN MOON&lt;br /&gt;– As much as Elfmoon belongs to the Elves, Grundhan belongs to the dwarves. Creation, crafting, runesmiths, the power of Grundhan lies in his bones of Granite, his Blade of Obsidian, and his steel armor.&lt;br /&gt;DOMAINS: Creation,. Rune, Artifice, Earth&lt;br /&gt;&lt;br /&gt;DUINTHIN THE FIFTH MOON or THE ELVEN MOON&lt;br /&gt;– Elves exclusively pay homage to Duinthin, and worship it above all other moons. They acknowledge the existance of the other moons and pay the appropriate homage when due, but it is clear that they favor this moon above all others.&lt;br /&gt;DOMAINS: Nobility, War, Magic&lt;br /&gt;&lt;br /&gt;KARSHAN THE SIXTH MOON or THE WARRIOR'S MOON&lt;br /&gt;– Those born under Karshan's sphere find themselves destined for warrior, glory and death in battle.  Great generals, blademasters, fighters, and gladiators all pay homage to the Warmoon.&lt;br /&gt;DOMAINS: Death, Strength, War.&lt;br /&gt;&lt;br /&gt;URTHTHIN THE SEVENTH MOON or THE NATURE MOON&lt;br /&gt;– Those who worship and are born under the influence of Urththin tend to gravitate towards natural settings. Rangers, Feral Warriors, and those who enjoy time with animals tend to end up in the worship of Urth. Urth embodies nature's pure power, the good, the bad, the destructive, the creationary.&lt;br /&gt;DOMAINS: Animal, Destruction, Fire, Plant, Sun, Water, Creation, Weather.&lt;br /&gt;&lt;br /&gt;MORGSHAN THE EIGHTH MOON or THE THIEVING MOON&lt;br /&gt;– Thieves, assassins, and those who find night suits their work best, are those who worship Morgshan. He watches over madmen, guides their ramblings, keeps his hand under the works of the scheming and corrupt and balances the forces of the universe against each other.&lt;br /&gt;DOMAINS: Evil, Trickery, Charm, Darkness, Madness&lt;br /&gt;&lt;br /&gt;LYSHAN THE NINTH MOON or THE LYCANTOUCHED MOON&lt;br /&gt;– Almost exclusively the Lycantouched pay homage to Lyshan. Seen once a month, Wolf's Moon is&lt;br /&gt;greeted by howls and hunts among his followers.&lt;br /&gt;DOMAINS: Animal, Air, Earth, Healing, Glory&lt;br /&gt;&lt;br /&gt;VELKIRYIE THE TENTH MOON or THE LEAST MOON&lt;br /&gt;– Humans in particular pay homage to Velkiryie. Considered the weakest and least of the moons,  human belief holds that their Gods live on the moon Velkiryie and no other moonworship is to be found amoung the humans.&lt;br /&gt;DOMAINS: Travel, Liberation, Healing, War, Strength&lt;br /&gt;&lt;br /&gt;Now when a cleric decides which of these portfolios he tends to venerate over the others, his divine power that is drawn from his faith tends to shape itself in nature to reflect the aspects of his portfolio.&lt;br /&gt;&lt;br /&gt;The general populace does not tend to take a specific moon and venerate it over others, instead offering up prayers and rituals when it is appropriate.&lt;br /&gt;&lt;br /&gt;* The Human Pantheon&lt;br /&gt;&lt;br /&gt;Velkir: Called, the Father, as he is the father of all deities of the Velkryie Panteon and according to the Velkryie faith, the creator of the world, Velkir is a powerful deity. Impartial, Velkir is the final judge after the death of mortals, determining whether they go to Valhalla or are sent to Grathor. Wielding "Valnor" (The Thunderspear), Velkir watches his creations and considers their fates without bias or compassion&lt;br /&gt;DOMAINS: Law, War, Strength, Protection, Creation&lt;br /&gt;&lt;br /&gt;Ordan: The Bladelord, Ordan is the firstborn of Velkir. The patron deity of warriors and those who ride against the Velkryie enemies, Ordan weighs the warriors and those who are about to die on his scale and if they weigh heavy, their time is cut short. None can turn aside his destiny, except for those,&lt;br /&gt;whose lifeweights are touched by Eileen. Fickle and tempermental, Ordan often counsels with his father for advice. Favoring his massive scythe, he rides to collect the souls on his mighty warhorse.&lt;br /&gt;DOMAINS: Destruction, Strength, Death&lt;br /&gt;&lt;br /&gt;Eileen: The Defender, Eileen seeks to preserve the lives of the Velkryie. Touching the lifeweights, she chooses the heroes of the Velkryie and takes them under her patronage until they've served the Velkryie as best needed. The youngest of Velkir and the most prayed too deity of the Velkryie, she visits their leaders often and guides them in their fierce fight for survival. She defends her&lt;br /&gt; people with the Hethromace tho she reluctantly takes life.&lt;br /&gt;DOMAINS: Healing, Good, Protection&lt;br /&gt;&lt;br /&gt; Maltrim: The Lawgiver, Maltrim stands above the world...holding it in his hand as he judges the fate of every inhabitant in it. With his massive greatsword, Maltrim opposes those who would end the times before appropriate and welcomes the Velkyrie heroes to Valhalla, his kingdom. The husband of Eileen and the only god to not be born by Melassa or Tyirie, Maltrim weeps daily for the great evil that has been spread by his brother in law across the earth. Maltrim is the first creation of the Twin Gods.&lt;br /&gt;DOMAINS: Law, Strength, War&lt;br /&gt;&lt;br /&gt;Illior: The Smith, Illior is worshipped by blacksmiths and metalworkers everywhere. Illior is the giver of the Godforged, magically enchanted weaponry that the gods give to their champions. Illior does not demand praise, worship or thanks for these blades, but instead asks that they only be used for good. With the Hammer of Smiths, Illior stands above his forge and it is said that somedays you can hear the thunder of his hammer working the metal from the heavens.&lt;br /&gt;DOMAINS: Creation, Runes, Strength, Good, Sun&lt;br /&gt;&lt;br /&gt;Melassa: The Mother, Melassa is the wife of Velkir and the sister of Illior.It was she that asked for the earth to be created that she might watch her children learn and grow. But once she saw how her childrens creations behaved, she wept. For her foolishness, Velkir allowed the youngest son to place his touch upon the world, but didn't not allow it's destruction due to his wife's pleading. Blessing the world, she is the deity of Farmers and those who love the life abundent. Her warriors strive to destroy Helgrim's creations and wield her favored weapon, the Bow.&lt;br /&gt; DOMAINS: Animal, Earth, Healing, Good, Protection, Water&lt;br /&gt;&lt;br /&gt;Helgrim: The Youngest, Helgrim touched the world after it's creation and unleased the evil that men call the Deatheaters. Favoring the flail, it is Helgrim that guards the passage to Valhalla that those not worthy may enter. He scourges the world with disease and culls those who are unworthy from it, tho the Gods do not favor his judgment, as he is fickle and fleeting.&lt;br /&gt;DOMAINS: Destruction, Evil, Trickery, Fire, Chaos&lt;br /&gt;&lt;br /&gt;Nurn: The Undergod, Nurn sits below the world, watching those whose deeds do not earn them right to Valhalla. After they have been destroyed he summons their spirits to The Black One's kingdom. Favoring those who kill for killing's sake and those who oppress the weak, Nurn is the patron of murderers, travelers who require safety, those who seek knowledge, and the dead. His weapon is a massive falchion wreathed in green flames.&lt;br /&gt;DOMAINS: Death, Travel, Evil, Knowledge&lt;br /&gt;&lt;br /&gt;Tyirie: Called The Blind, Tyirie is the sister of Illior and Melassa. Velkir's first consort, she was replaced when she opposed his plan to create the mortal world. Tyirie's only goal is the destruction of the world and the death of the Gods, whose end she plans to come by the hands of the Mortals. Few&lt;br /&gt;worship her, nor does she care, instead she walks the world once a year on the Night of Tricksters and kill indiscriminatly any mortals outside on that horrid night.&lt;br /&gt;DOMAINS: Destruction, Death, Evil, Chaos.&lt;br /&gt;&lt;br /&gt;The Black One: The Black One, the bastard child of Tyirie and Helgrim, forsook the Velkryie Gods and found his own worshipers among the Shas'nor, who he drives to constant war against the Highlander's. Favoring unarmed combat, his followers acknowledge the fact that he doesn't concern himself with mortals as long as souls come to him in The Void.&lt;br /&gt; DOMAINS: War, Strength, Evil, Law&lt;br /&gt;&lt;br /&gt;Human clerics will select one of these gods to worship or the Velkiryie moon itself.&lt;br /&gt;&lt;br /&gt;*GAME MECHANICS&lt;br /&gt;&lt;br /&gt;So the above was mostly fluff, with a bit of mechanical in it. Here's the mechanical.&lt;br /&gt;&lt;br /&gt;Each Deity/Portfolio has a "ban" or a code of conduct their followers are required to follow. If the follower breaks the ban, they have to atone as per the spell.  True Clerics are rarer then you would think. A majority of the priests and clerics in the Churches tend to be just bookkeepers without any magical power. The Archpriests and the higher levels almost always have cleric levels though.&lt;br /&gt;&lt;br /&gt;A cleric selects his ban at character creation, or in game terms, upon joining his priesthood or being called.&lt;br /&gt;&lt;br /&gt;Paladins must maintain a certain Honor score or lose their paladinhood, and Crusaders must maintain the code of conduct laid out in the class description.&lt;br /&gt;&lt;br /&gt;Bans:&lt;br /&gt;Bans can be rather unspecified. As a rule of thumb, they need to promote some aspect of the Portfolio, and need to also apply some sort of restriction to the cleric.&lt;br /&gt;&lt;br /&gt;For example, a Cleric of Grundhan maybe be required to craft at least 3 magical items a year, and be banned from destroying magical, rare, or valuable items.&lt;br /&gt;&lt;br /&gt;Also, Detect Good/Evil are being replaced with Detect Zodiac, Detect Deity, and Detect Honor.&lt;br /&gt;&lt;br /&gt;Protection from Good/Evil, Magic Circle against Good/Evil will be replaced with Protection from Foe, Magic Circle against Foe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;*Up next: The Nature of Magic and how it is drawn upon*&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-5344064677401996207?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/5344064677401996207/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/11/religion-in-gallant.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5344064677401996207'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5344064677401996207'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/11/religion-in-gallant.html' title='Religion in Gallant'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-6733121348999189133</id><published>2009-08-10T02:23:00.004-06:00</published><updated>2009-08-10T02:24:30.999-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pen and paper'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcements'/><title type='text'>Dying, Death and the Bad Stuff that isn't so bad anymore. (Variant Rules for Dying in D&amp;D 3.5)</title><content type='html'>So basically, here's how it works. When a character hits 0, he automatically stabilizes and any damage in excess of 0 is discarded. To keep acting, he has to make a Fortitude save. If he is successful, he may act as normal for one round. If he fails he drops to -1 and starts to die with standard 10% stabilization rolls. The DC is calculated as follows. DC 10 + ¾ party's effective level (ECL). Alternatively, you could do it by DC 10 + ECL to make it more challenging to stay alive. Every round in which a character wishes to act, he must make that Fort save or die. The DC increases by 1 for each round thereafter (again, to make it more deadly, you could change the increase to +2 or more).&lt;br /&gt;It's a pretty simple fix but more heroic and effective I think.&lt;br /&gt;&lt;br /&gt;This is the new Ghost Moon system. In addition, we've got at least 1 new class and 2 new monk variants (replacing the old one)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-6733121348999189133?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/6733121348999189133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/08/dying-death-and-bad-stuff-that-isnt-so.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/6733121348999189133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/6733121348999189133'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/08/dying-death-and-bad-stuff-that-isnt-so.html' title='Dying, Death and the Bad Stuff that isn&apos;t so bad anymore. (Variant Rules for Dying in D&amp;D 3.5)'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-7355704846179139837</id><published>2009-03-27T17:29:00.004-06:00</published><updated>2009-03-27T17:53:23.523-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pen and paper'/><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='Playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcements'/><title type='text'>Internal Ghost Moon Playtest Version 1.3 Released!</title><content type='html'>Hey loyal readers!&lt;br /&gt;&lt;br /&gt;It's Alan again. I'm just popping in to announce that as of 45 minutes ago, I have finished the final revise in the Ghost Moon Pre-Alpha playtest. As of Tuesday's upcoming session, Ghost Moon will have entered the Alpha Playtest. What that means for you, is that Ghost Moon will officially in true playtesting. The past few sessions have been warm up. Now, as the DM and lead designer, I will be doing my best to stretch the rules, break the players will, destroy the classes, and ruin the world.&lt;br /&gt;&lt;br /&gt;So stay tuned, because I've got a bit of a spoiler for ya. It's a list of all the current base classes in the Ghost Moon setting.&lt;br /&gt;&lt;br /&gt;Exciting!&lt;span style="color: rgb(0, 0, 0);font-family:Arial;font-size:85%;"  &gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Arcane Blade&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Assassin&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Blademaster&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Bounty Hunter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Cleric&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Commander&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Crusader&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Dark Apotheosis&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Elementalist&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Feral Warrior&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Mage Hunter&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Monk&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Mystic&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Noble&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Packrunner&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Paladin&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Pirate&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Ranger&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Sniper&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Sorcerer&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Storm Knight&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Stormwing Thrower&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:#000000;"&gt;Thief &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-7355704846179139837?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/7355704846179139837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/internal-ghost-moon-playtest-version-13.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/7355704846179139837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/7355704846179139837'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/internal-ghost-moon-playtest-version-13.html' title='Internal Ghost Moon Playtest Version 1.3 Released!'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-5191931958015713036</id><published>2009-03-25T00:03:00.002-06:00</published><updated>2009-03-25T00:23:11.181-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Simon'/><title type='text'>Playtest Notes: Session 3</title><content type='html'>When last we left our heroes, they were given the divine duty to be the champions of their respective gods and moons - no small task, given their enemy was a fallen deity intent on crushing the world with a dark ritual. Having defended a town from an oncoming mass of orcs and goblins, they set out to find a route into the Shadowlands.&lt;br /&gt;&lt;br /&gt;Wanderer, a man from a nearby village, was able to show them the way to Rukhad-Kazm, an abandoned dwarf city that went through the mountain range that separated the Shadowlands from civilized places. A side passage proved to be of interest to X, however, and after a battle with dragons and a wyvern (plus a couple of adamantine golems), his curiosity was rewarded with a captive bear who became his companion out of gratitude.&lt;br /&gt;&lt;br /&gt;I should pause here to explain: in Ghost Moon, &lt;i&gt;anyone&lt;/i&gt; can have an animal companion. It's a feat that anyone can take, mostly because druids don't exist in this world. Also, dragons are a bit tougher this time around, with their magical natures coming more into the forefront.&lt;br /&gt;&lt;br /&gt;Exploration of the dwarf city revealed that the place had been cleaned out of all its treasures ... but not its traps. The party was grateful for Silnarath's healing aura by the time they'd dealt with all of the hidden sawblades and poison darts. But the dwarves had left a city wide open for infiltration by more orcs, goblins, trolls ... and the dread Cthulhrog, a demon that they were only able to defeat with the greatest of luck and the force of their prayers.&lt;br /&gt;&lt;br /&gt;That's another thing I should mention: prayer works in Ghost Moon. Not always to the character's advantage, of course (the moons might show displeasure to those who beg for their aid too often), but it does work.&lt;br /&gt;&lt;br /&gt;The heroes managed to seal themselves into the Throne Room of Rukhad-Kazm, where they found a hidden door that led out - but one of them would have to stay behind to keep the door open. Gilead chose to remain and fight the pursuing orcs and goblins ...&lt;br /&gt;&lt;br /&gt;End Session 3.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-5191931958015713036?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/5191931958015713036/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-session-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5191931958015713036'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5191931958015713036'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-session-3.html' title='Playtest Notes: Session 3'/><author><name>Simon</name><uri>http://www.blogger.com/profile/11347186925268530799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_rhI3SfcT7-o/R5GGI96gkjI/AAAAAAAAAAM/2tX9x-bC1ns/S220/sheppieav.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-8627250589191024784</id><published>2009-03-24T22:43:00.003-06:00</published><updated>2009-03-24T23:52:58.087-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Erik'/><category scheme='http://www.blogger.com/atom/ns#' term='Playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Blademaster'/><title type='text'>Playtest Notes: Blademaster</title><content type='html'>Hi everyone, Erik here.&lt;br /&gt;&lt;br /&gt;After tonight's session, I really have to stress how awesome I've found the blademaster to be.  Because of the sheer volume of feats a blademaster (in particular a Highborn blademaster) receives, you can really finetune your character into the hero of your choice.&lt;br /&gt;&lt;br /&gt;Gilead's concept was built around becoming an invincible swordsman.  The sort of man who could stand alone against a sea of foes and survive; a whirlwind of death who would emerge from any fight with a smirk and the blood of his enemies on his face.&lt;br /&gt;&lt;br /&gt;As you'll read with Simon's upcoming session notes, I think you'll agree that Gilead was well on his way to that destination by the time he made his heroic stand guarding his fellows as they made their necessary escape.&lt;br /&gt;&lt;br /&gt;In vanilla DnD, the fighter has some fairly substantial compromises to make, balancing speed and dexterity with AC and carefully weighing which feats he can afford and which he just can't.  And this works in cases where the players and the DM are looking for standard DnD play.&lt;br /&gt;&lt;br /&gt;Ghost Moon isn't about standard DnD, though.  Ghost Moon is about upping the ante, about playing beings of enormous power in a world hell-bent to kill you dead, all the while doing awesome things.  Ghost Moon is about telling stories to your friends about how you and your cohorts faced the oncoming Cthulhu-Rog without fear, and put it to the sword.  At level 6.&lt;br /&gt;&lt;br /&gt;Because of that, playing a blademaster is a little different.  It's less about deciding what you can do without, and more about deciding what sort of ass-kickery you want to do, and running with it.  And as you grow in power, not only do your feat-based options increase, but you gain some excellent inherent bonuses as well.  Armor becomes more and more of an advantage as time goes by, and the Blademaster gains limited-use abilities that can turn the tides of major encounters.  And all the while, the Blademaster is also gaining more and more customization through feats.&lt;br /&gt;&lt;br /&gt;No more are the days of disappointment over just not being able to take that one feat you were just dying to have.  No more do you have to compromise your intent because of the rules.  Your character can become the pinnacle of heroism or the unholy terror that you always imagined him to be.&lt;br /&gt;&lt;br /&gt;And in Ghost Moon?  You'll need that just to survive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-8627250589191024784?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/8627250589191024784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-blademaster.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/8627250589191024784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/8627250589191024784'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-blademaster.html' title='Playtest Notes: Blademaster'/><author><name>Frostout</name><uri>http://www.blogger.com/profile/09732624781989266071</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-2581823511251823189</id><published>2009-03-24T01:16:00.003-06:00</published><updated>2009-03-25T00:33:17.439-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='Playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><title type='text'>Playtest Notes: Sessions 1-2</title><content type='html'>So because of the Ghost Moon playtest we'll be running, and keeping all our avid readers up to date on our activites is a priority, I want to present: The Ghost Moon Roster, Plot Update and More! Hopefully, this will be the only time I'll post about Ghost Moon playtests and I can get one of the other Team Members to do it. We'll see.&lt;br /&gt;&lt;br /&gt;Roster of Players:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gilead &lt;/span&gt;- Is our Blademaster. Think Fighter, but with more awesome. More feats, armor training. Things like that. Highlander Highborn Human. Think Strider-ish (Not Aragorn), with a strong dash of Lan from Wheel of Time thrown in.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;X &lt;/span&gt;- Our mysterious halfling assassin. Has scars over the eyes, will shortly be riding a Polar Bear into combat. Assassin base class, likes his daggers. Pretty much what you'd expect from a psychotic halfling assassin.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Silnarath &lt;/span&gt;- Our Elven Elementalist. Elementalist are arcane casters who rock the elemental world and throw around powerful blasts of energy like candy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;" lang="en"&gt;Kurorr&lt;/span&gt; - Lycantouched Urth's Fury. That sounds complicated...basically he's a werewolf-like being (except he doesn't shift forms) and has the Nature Cleric base class of the world. Claws, biting, and more!&lt;br /&gt;&lt;br /&gt;That's our party. I'll let each of them post more in turn. But that's enough to keep ya interested. (I hope).&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;PLOT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So the plot so far... Gilead is searching for his lost liege, who was suddenly kidnapped from his homeland. X ran into a target, and was promptly dispatched by a nasty Vampire Wizard. Oof. This all happened in the main Gnome city. No biggie. Silnarath proceeds to begin his study of arcane power and promptly passes out as magics go awry. They all wake up in a solid marble room, with some elven wizard from a land they don't know.  He gives them some delivery quest, and they set off.&lt;br /&gt;&lt;br /&gt;They run into an Orc patrol and have a nice little fight inside an Elven Temple.&lt;br /&gt;&lt;br /&gt;End Session 1.&lt;br /&gt;&lt;br /&gt;Session 2? Awesome. Kurorr shows up, on some sorta spirit quest. *evil DM grin*. Anyway, they stumble into a dungeon like thing, after having a brief encounter. There they meet, some nasty traps, and a jerk named Delph. Cue fight music, after encountering some awesome traps, they have a prolonged fight in which they all nearly died. Then they run into a fellow in the last level, someone they never met. He informs them they can either complete the quest, or save a village. The Elf takes off to complete the quest, and the rest go to save the village...and here we cue plot exposition. I think X's player summed up what happened next the best: (I'm paraphrasing here, but it's close enough.)&lt;br /&gt;&lt;br /&gt;So the gods who don't exist, made us their champions, and  are telling us that we need to sneak into the land where no one returns from,  gather information about an army that doesn't exist, avoid the eye of a fallen  god the whole time, leave the land no one leaves, report, go back in, and kill  the fallen god, while stopping his ritual to pull the 11th nonexistant moon into  our world?&lt;br /&gt;&lt;br /&gt;And thus begins session 3...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-2581823511251823189?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/2581823511251823189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-sessions-1-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/2581823511251823189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/2581823511251823189'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/playtest-notes-sessions-1-2.html' title='Playtest Notes: Sessions 1-2'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-5626189737354504098</id><published>2009-03-23T17:24:00.003-06:00</published><updated>2009-03-23T19:56:05.190-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='JRPG'/><category scheme='http://www.blogger.com/atom/ns#' term='tabletop'/><category scheme='http://www.blogger.com/atom/ns#' term='pen and paper'/><category scheme='http://www.blogger.com/atom/ns#' term='niche'/><category scheme='http://www.blogger.com/atom/ns#' term='LARP'/><category scheme='http://www.blogger.com/atom/ns#' term='RTS'/><category scheme='http://www.blogger.com/atom/ns#' term='MMORPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Simon'/><category scheme='http://www.blogger.com/atom/ns#' term='FPS'/><category scheme='http://www.blogger.com/atom/ns#' term='freeform'/><category scheme='http://www.blogger.com/atom/ns#' term='console'/><title type='text'>Different gaming niches</title><content type='html'>Hey all, this is Simon. I'm a lot more of the casual gamer of the group; I didn't pick up on pen-and-paper RPGs until college.&lt;br /&gt;&lt;br /&gt;Well, that's not entirely true. I tried to get into Dungeons &amp; Dragons when I was about 12, mostly because the older guys at scout camp had a game going, and I really didn't want to hang around the people my age. My character was introduced with a humiliating crotch wound and lasted all of fifteen minutes before getting killed by a basilisk. I don't think the other guys were thrilled at having a 12-year-old around.&lt;br /&gt;&lt;br /&gt;So it wasn't until college that I got into having fun with the stats and the dice-rolling. During that time, I've seen a number of different modes of gaming, and seen the different ways each is entertaining:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;LARP&lt;/b&gt;: Not just the noise you make after eating too much Mexican food, it's also an acronym for "Live-Action Role Play." Players actually dress up as their characters, do their best to act and speak the way their characters do, and occasionally roll dice or exchange counters to represent the different things you might encounter in a pen-and-paper game. It's probably best not to lump SCAdians into this group unless you've got an itch that only the end of a rapier can scratch. &lt;i&gt;LARP is the best kind of role-playing game because you really get in on the action of what you're doing.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Freeform RP&lt;/b&gt;: This is generally what happens on Internet forums and chat-based programs like IRC, Telnet, or instant messenger services. Equipment is limited to the necessary computer programs, plus an Internet browser to go looking for references in case a dispute breaks out. Actions are posted back and forth between players (ranging from two in a scene to as many as can connect to the network at once), and can range in length from a line or two of present-tense action between asterisks to several paragraphs of action, thought, and speech in intense detail. &lt;i&gt;Freeform RP is the best kind of role-playing game because you can do whatever your imagination comes up with and not have to worry about reality intervening unless you want to--you're limited only by your vocabulary.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;PnP&lt;/b&gt;: Short for "pen and paper," this is the sort of role-playing game that this blog will be focusing on. Players generally have a character sheet and a stack of rulebooks to look through, along with pencils, extra scratch paper, counter tokens, multi-sided dice, miniature figurines, wet-erase mats, and a good heap of pizza, Cheetos, and Mountain Dew (although I prefer snacks that won't stain my character sheet). Characters will have a number of abilities, attributes, and other statistics that are used to calculate the success or failure of various actions. The setting can vary from high fantasy (Dungeons &amp; Dragons) to gritty supernatural (World of Darkness) to absurd (Toon). &lt;i&gt;PnP is the best kind of role-playing game because it provides the perfect balance of imagination and hard statistics, plus you can sit down with friends in a relaxed environment and spend an afternoon going through an adventure.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tabletop games&lt;/b&gt;: Taking the miniatures from PnP games one step more, tabletop games involve a good deal more of the physical aspect of the games. They can be as rigid as tile-based games like Settlers of Catan or Twilight Imperium, or as geometry-inducing as the infamous Warhammer series (Warhammer 40d6, as I like to call it). Some mini games don't even use minis, settling instead of big decks of cards (a la Munchkin). Players often invest in massive armies of miniature figurines, expensive box games, or decks upon decks of cards to sprawl out over the biggest flat surface available. &lt;i&gt;Tabletop games are the best kind of role-playing game because you don't have to worry as much about keeping in character all the time: the stats and measurements are more important.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Console RPGs&lt;/b&gt;: Somewhat more limited in the imaginative aspects, console games include such endeavors as the Final Fantasy series, Pokemon, Fire Emblem, the Mother series, and probably some role-playing games that aren't influenced by Japan. Pretty much everything number-based (random encounters, attacks, statistics) is dealt with by the console, letting the player sit back and enjoy the story aspects of the game instead. The imaginative aspects of the game take a backseat, though, as things are limited to possibilities the programmers put into the game, and actions are limited to menu choices. &lt;i&gt;Console RPGs are the best kind of role-playing game because you can play them by yourself if there are no friends handy--plus you don't have to bend your head around all the math because the computer does it for you.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;FPS&lt;/b&gt;: The First-Person Shooter involves controlling a single character into an environment, generally with the goal of killing/rescuing/collecting everything in sight. This is a lot more on the fringe of role-playing games, because while you're technically sending a character through a story, the options for actually &lt;i&gt;playing&lt;/i&gt; the character are a lot more limited. FPS games include such gems as Halo, Castlevania, and the Dynasty Warriors series. Kingdom Hearts, while including many aspects of console RPGs, is also very much in the FPS mold. &lt;i&gt;FPS games are the best kind of role-playing game because you get right in on the action without having to spend all your time writing up all sorts of stats - and the storyline's a lot easier to follow.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;RTS&lt;/b&gt;: Computer games often make use of their extra processing power and the plethora of buttons on the keyboard to make Real-Time Strategy games like Starcraft, Age of Empires, and Civilization possible. While it's sometimes difficult to keep all of the shortcut keys straight, and the HUD can fill up to a third of the screen at once, but it's certainly impressive to be able to command your own army - or, in some cases, nation. &lt;i&gt;RTS games are the best kind of role-playing game because of the sheer power you wield in sending your armies forth to battle.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;MMORPGs&lt;/b&gt;: Pronounced "mumorpugers" by Yahtzee and those who like to pretend they're Yahtzee, Massively Multiplayer Online Role-Playing Games take the first-person aspect of FPS games and the rapid statistic modifiers of RTS games, then mix them with the online aspect of freeform RP. World or Warcraft and The Sims are the iconic MMORPGs. &lt;i&gt;MMORPGs are the best kind of role-playing game because they mix the best of at least three other kinds of games.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Also worth mentioning is Kingdom of Loathing, a postmodern deconstruction of role-playing games and whatever else they can get their hands on. There are probably a good deal of other niches to be found out there, but frankly this post is long enough as it is. Feel free to mention other ones in the comments, and maybe I'll write a follow-up post about them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-5626189737354504098?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/5626189737354504098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/different-gaming-niches.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5626189737354504098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/5626189737354504098'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/different-gaming-niches.html' title='Different gaming niches'/><author><name>Simon</name><uri>http://www.blogger.com/profile/11347186925268530799</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://bp2.blogger.com/_rhI3SfcT7-o/R5GGI96gkjI/AAAAAAAAAAM/2tX9x-bC1ns/S220/sheppieav.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3553804007064855640.post-3874739817218012566</id><published>2009-03-23T17:00:00.003-06:00</published><updated>2009-03-23T18:41:46.576-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vampyr'/><category scheme='http://www.blogger.com/atom/ns#' term='Playtest'/><category scheme='http://www.blogger.com/atom/ns#' term='Ghost Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Announcements'/><title type='text'>Inaugaral Post</title><content type='html'>Hey everyone!&lt;br /&gt;&lt;br /&gt;My name is Alan and I'm the lucky one who gets to welcome you all to Maladjustment Game's Development, Playtest and RPG Blog.&lt;br /&gt;&lt;br /&gt;First off, what is Maladjustment Games? We're a small group of friends who realized we could create our own rule sets, custom game mechanics and other things.&lt;br /&gt;&lt;br /&gt;So we did. And we called ourselves Maladjustment Games. We're not famous, not even well known. But we try. And we love what we do. So why don't I give you a run down on us.&lt;br /&gt;&lt;br /&gt;Like I said, I'm Alan. I've been playing RPG's since I was 11. Long time. I've played a variety of RPGs, you name, I've probably got it, tried it, etc. Filmmaker by trade, I love cinematic fight scenes in my games. As one of the team members put it, for every good idea I have, there's 3 or 4 horrible ones. I'm the lead designer and project manager on Ghost Moon. Actually I kinda wrote the whole campaign setting.  More about that later.&lt;br /&gt;&lt;br /&gt;I'll let the rest of the team introduce themselves in their posts later, we'll hop right to the good stuff.&lt;br /&gt;&lt;br /&gt;First things first. I'm assuming you know what an RPG is. If you don't, we can talk about that later.&lt;br /&gt;&lt;br /&gt;Currently our big project is Ghost Moon. Now, the best way to describe Ghost Moon is it's a setting designed to allow Heroic, Epic, and Awesome quests. We ripped off a bit of Lord of the Rings, some Wheel of Time, bit of Star Wars, Serenity, and of course, we used the 3.5 d20 OGL. It's mostly written to fix what was disliked by our group about 3.5 D&amp;amp;D, but it evolved into it's own setting with rules, changes and other things we wanted.&lt;br /&gt;&lt;br /&gt;We have 21 base classes to choose from, no prestige classes, new alignments, spells, feats, weapons, cosmology, and more!&lt;br /&gt;&lt;br /&gt;We run our next playtest session tomorrow.&lt;br /&gt;&lt;br /&gt;Be pumped. Cuz we'll be posting!&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3553804007064855640-3874739817218012566?l=maladjustmentgames.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://maladjustmentgames.blogspot.com/feeds/3874739817218012566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/inaugaral-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/3874739817218012566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3553804007064855640/posts/default/3874739817218012566'/><link rel='alternate' type='text/html' href='http://maladjustmentgames.blogspot.com/2009/03/inaugaral-post.html' title='Inaugaral Post'/><author><name>Alan</name><uri>http://www.blogger.com/profile/16217742963624929597</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
