So because of the Ghost Moon playtest we'll be running, and keeping all our avid readers up to date on our activites is a priority, I want to present: The Ghost Moon Roster, Plot Update and More! Hopefully, this will be the only time I'll post about Ghost Moon playtests and I can get one of the other Team Members to do it. We'll see.
Roster of Players:
Gilead - Is our Blademaster. Think Fighter, but with more awesome. More feats, armor training. Things like that. Highlander Highborn Human. Think Strider-ish (Not Aragorn), with a strong dash of Lan from Wheel of Time thrown in.
X - Our mysterious halfling assassin. Has scars over the eyes, will shortly be riding a Polar Bear into combat. Assassin base class, likes his daggers. Pretty much what you'd expect from a psychotic halfling assassin.
Silnarath - Our Elven Elementalist. Elementalist are arcane casters who rock the elemental world and throw around powerful blasts of energy like candy.
Kurorr - Lycantouched Urth's Fury. That sounds complicated...basically he's a werewolf-like being (except he doesn't shift forms) and has the Nature Cleric base class of the world. Claws, biting, and more!
That's our party. I'll let each of them post more in turn. But that's enough to keep ya interested. (I hope).
So the plot so far... Gilead is searching for his lost liege, who was suddenly kidnapped from his homeland. X ran into a target, and was promptly dispatched by a nasty Vampire Wizard. Oof. This all happened in the main Gnome city. No biggie. Silnarath proceeds to begin his study of arcane power and promptly passes out as magics go awry. They all wake up in a solid marble room, with some elven wizard from a land they don't know. He gives them some delivery quest, and they set off.
They run into an Orc patrol and have a nice little fight inside an Elven Temple.
End Session 1.
Session 2? Awesome. Kurorr shows up, on some sorta spirit quest. *evil DM grin*. Anyway, they stumble into a dungeon like thing, after having a brief encounter. There they meet, some nasty traps, and a jerk named Delph. Cue fight music, after encountering some awesome traps, they have a prolonged fight in which they all nearly died. Then they run into a fellow in the last level, someone they never met. He informs them they can either complete the quest, or save a village. The Elf takes off to complete the quest, and the rest go to save the village...and here we cue plot exposition. I think X's player summed up what happened next the best: (I'm paraphrasing here, but it's close enough.)
So the gods who don't exist, made us their champions, and are telling us that we need to sneak into the land where no one returns from, gather information about an army that doesn't exist, avoid the eye of a fallen god the whole time, leave the land no one leaves, report, go back in, and kill the fallen god, while stopping his ritual to pull the 11th nonexistant moon into our world?
And thus begins session 3...